![]() ![]() The first door leads to a nehpil alchemist. Just south of this corridor is a door to a corridor leading east. The tome in the SE room contains nothing useful. Off the corridor leading north from the the middle of the level are four rooms with a few things that can be picked up. After killing them you can pick up some loot on the floor or in the chest and open a secret door. In the NW corner of the mess to the east of the trapdoor is a chest with some coins and a gold necklace:Ī bit to the south of the staircase in the NE is a room with a nephil spiritist guarded by 3 zombies. I prefer however to pick up the loot which is lying around and explore areas to the north. After removing the opposition in the central area it is a good idea to go to the south and destroy the mechanism for pouring boiling oil over intruders in front of the main gate.Īt this stage you could go straight to the temple, recover the necklace and return to Formello. There are lots of various nephilim around and most doors are again open. So there is not a lot of difference between them. There are two ways to the upper level: a ladder in the middle of the ground floor just west of the temple which leads into the mess and a staircase in the northeast leading to a corridor NE of the mess. There is quit a lot to pick up on the ground floor but nothing exceptional. After you have killed all the warriors that are there or storm in to kill you, you can loot the area. Further west is a training room with a few Nephilim. Most of the doors are again open, so you have to kill not only the opposition here but also further to the west around the front gate before you can look around. To the south are three rooms: NE labeled "Blossthus" is locked (TU 4), SE a Nephil warrior and SW a dormatory with three warriors. To the north is a dormatory with lots of inhabitants and a bit of loot. East of the shrine is a hallway with two staircases, one leading down to the barracks in the cellar and the other leading up to the first floor. It tells you about one place where the Bronze Key, which you need to get the necklace, can be found (as if there were not already enough hints). There is an interesting note from Zemera to Thinshadow in the desk. To the north of the Thrrrr's shrine is a small office. If you kill the lizards you can find a body in a cave to the SE with a few coins, an Iron Shortsword and an Oozing Wand. To the east is a door with a pen of giant lizards and one Fire Lizard to the south. These Spiders are guarding a corpse carrying a few coins. Luckily there are no webs blocking the ways in this game thus making fights with them much easier. To the west of the chamber with the four pillars is a locked door (TU 4) which conceals a chest with a Bronze Key in it. The untrapped Bchest in the SE yields a Speed Potion, a Purging Crystal and a Steel Shield. This chest holds some nice items (Iron Breastplate, 34 coins, Lemonwood Bow and Augmented oots). In front of the chest in the SW is a trap which need Tool Use 5. There are some coins on the landing just behind door. When you have defeated the ghosts you can loot the treasure room. ![]() As soon as you step on the pentagram in front of the door the walls to the east and west disappear to reveal six ghouls. To the south is a door to a treasure chamber. To the south of his lair is a locked door behind which is a chamber with four pillars. Unfortunately he does not have any treasure other than a Serpentskin Helmet. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |