![]() ![]() Other information: All models will need to be exported/converted into the game's model format. Models containing animations must be skinned and weighted to their underlying skeletal rigs, bones, or dummies. Should be comfortable with entire model creation process (or ability to learn). Any of the open source/freeware programs may be downloaded from the Internet.Įxperience level desired: Intermediate to expert preferred. Recommended Software: 3D Studio Max (version 5 and newer), Maya, Gmax, Blender, Milkshape 3D, Softimage|XSI, an dXSI Mod Tools 6. Vehicle/mechanical modeling: - This is for things like vehicles, weapons, and other mechanical things.Static object modeling: - This is for objects like health packs, armor plating, ammunition, tables, chairs, etc.Character modeling: - Creation of humanoid and non-humanoid game characters.Other information: Prior Quake3 style mapping is preferred. Works off of design schematics and communicated with mod team admin regularly.Įxperience level desired: Intermediate to expert preferred. Mapper - Creates 3D environments that will make up the game levels.Although it is preferred, the individual in this position is not required to be doing any mapping of their own. This position acts as an advisor to our mapping team. Software Provided?: It is available for free online at. Provides expert instruction and critiquing of mapping development. Map layout/design (HIGH PRIORITY POSITION) - Designs the map layouts that are to be used in level mapping.In particular we are looking for people in the following roles: The Shadows of the Empire Mod is looking for more people who might be interested in helping out. The story is based on the Star Wars Expanded Universe story, Shadows of the Empire. ![]() I am the administrator of a game modification project for Star Wars Jedi Academy. **First off I want to apologize if this is an inappropriate forum for recruitment posts. ![]()
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